TOK Rig
The Tok rig was created using an auto rigger I created with Python Scripting in Maya and other tools I created in MEL and Python. It’s a fun kart racer with weapons and the kart. Tok was made for the Unreal engine and all functions of the rig are compatible with a game engine.
This rig features a stretchy Ribbon spine, IK/FK seamless snapping arms, IK seamless space swapping ability, Stretchy arms and legs, Auto rotate forearm/glove control, Sticky eyes, Eyelid and mouth shaping controls. The weapons will snap to the adjacent hands and the kart has a lot of stretching and scaling options. Tok will follow the world or the kart and the karts wheels have multiple following options to the kart itself.
Flexible Kart Rig
This is a Kart for the same kart racer as above. This rig was created in Maya and features a scalable Ribbon setup that is optimized for game engine use. Very flexible and cartoony car rig that really explored the bounds of what I could do with Ribbons.
Face Rig
I took a class a few months ago from Judd Simantov through CGSociety all about facial rigging. This is the rig which was created through the class.
The rig features:
Bone deformation setup with corrective Blendshapes and deformers for ideal control Channel Box controls to allow for scalability of functions and user defined extremes Sticky Eyes(auto lid movement when eyeball is rotated) Blendshapes driven by multiple attrs(i.e. L mouth wide + L mouth up drives L smile blend) Precision controls for Eyelids, brows, and mouth
I learned a lot in the class and am really happy with the deformations achieved in the process.
The model was done by Judd Simantov and Tarzan is property of The Walt Disney Company.